There are three things that set aside the Elysian League from other grim scenarios. We call them: Purpose, Heroism and Secrecy.
Purpose: Yes, characters are still prostitutes, beggars, bankrupted guild members and indulging nobles, but they are also something else, they are members of the League. This means two things: first, that your eyes have been opened to the revelation that our gods are fake, all of them. From the old Assyrian pantheon to the Christian trinity, they are no more than labels we give to the order of reality. This revelation happens, most of the time, following exposure to a dark event that taught you the second thing: the True Gods are still unknown and, for all you can understand, cruel and sadistic.
Very few have joined the League just because they read the manuscripts by D'Artagnan, it takes real devotion to the First Musketeer to believe something like this without experiencing it.
Heroism: While the classic approach in dark fantasy settings is to play with characters that have a shady moral compass, in the Elysian League they strive for good. But don’t get us wrong, life is still VERY grim and perilous. When you decide to take arms against the impossible darkness, not to defend your personal survival or petty agenda but to stand against the fall of reality itself, and you are just a cut above the average citizen, the recipe for tragedy is ready.
Secrecy: Darkness touch us without distinction. At daylight, it may seem that the lofty Marquis de Balincourt has nothing in common with sweaty Roméo and his meat cart. But when nobody watches, be it in the corner of an alley or the kitchen of a palace, messages are being passed and plans laid, so both of them are prepared to fight the engulfing darkness when needed, shoulder to shoulder. Do not expect to find the same social canons among members of the League. Here we are all brothers, scarred by shadow.
But this brotherhood comes with the burden of secrecy needed to protect ourselves from servants of the True Gods, the agents of Spanish Inquisition and civilization in general.
Purpose: Yes, characters are still prostitutes, beggars, bankrupted guild members and indulging nobles, but they are also something else, they are members of the League. This means two things: first, that your eyes have been opened to the revelation that our gods are fake, all of them. From the old Assyrian pantheon to the Christian trinity, they are no more than labels we give to the order of reality. This revelation happens, most of the time, following exposure to a dark event that taught you the second thing: the True Gods are still unknown and, for all you can understand, cruel and sadistic.
Very few have joined the League just because they read the manuscripts by D'Artagnan, it takes real devotion to the First Musketeer to believe something like this without experiencing it.
Heroism: While the classic approach in dark fantasy settings is to play with characters that have a shady moral compass, in the Elysian League they strive for good. But don’t get us wrong, life is still VERY grim and perilous. When you decide to take arms against the impossible darkness, not to defend your personal survival or petty agenda but to stand against the fall of reality itself, and you are just a cut above the average citizen, the recipe for tragedy is ready.
Secrecy: Darkness touch us without distinction. At daylight, it may seem that the lofty Marquis de Balincourt has nothing in common with sweaty Roméo and his meat cart. But when nobody watches, be it in the corner of an alley or the kitchen of a palace, messages are being passed and plans laid, so both of them are prepared to fight the engulfing darkness when needed, shoulder to shoulder. Do not expect to find the same social canons among members of the League. Here we are all brothers, scarred by shadow.
But this brotherhood comes with the burden of secrecy needed to protect ourselves from servants of the True Gods, the agents of Spanish Inquisition and civilization in general.
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